Shaders
Shaders for Life Beyond Robots
Toon shaders and materials created with PBR textures, Shader Graph, and C# plugins in Unity
Achieved a stylized, cartoon-like appearance while maintaining realistic lighting and reflection
Created materials with adjustable parameters for artist ease of use and automatic material assignment using a proprietary pipeline tool
Used cards and optimized particle effects to add extra life to the robots
I recreated this shader in Unreal upon request
Shaders for Fashion League
Shaders created with PBR textures, Shader Graph, and C# plugins in Unity
Created cloth and hair physics simulation using Magica Cloth plugin
Created materials with adjustable parameters for artist ease of use and automatic material assignment using a proprietary pipeline tool
Generated thousands of materials for a variety of asset combinations