Shaders

Shaders for Life Beyond Robots

  • Toon shaders and materials created with PBR textures, Shader Graph, and C# plugins in Unity

  • Achieved a stylized, cartoon-like appearance while maintaining realistic lighting and reflection

  • Created materials with adjustable parameters for artist ease of use and automatic material assignment using a proprietary pipeline tool

  • Used cards and optimized particle effects to add extra life to the robots

  • I recreated this shader in Unreal upon request


Shaders for Fashion League

  • Shaders created with PBR textures, Shader Graph, and C# plugins in Unity

  • Created cloth and hair physics simulation using Magica Cloth plugin

  • Created materials with adjustable parameters for artist ease of use and automatic material assignment using a proprietary pipeline tool

  • Generated thousands of materials for a variety of asset combinations